Objectives:
· Learn how individuals contribute to teamwork
· Experience some of the features of group work and teamwork
· Understand what managers and organizational developers do to transform
· groups into teams
· Articulate the tangible benefits (both quantitative and qualitative) of
· high-performing teams
· Finish with an interest in learning more about these concepts and
· techniques to apply what you learn
Background: For this assignment, you will plan and play a game with your family or friends, or at work based on the idea of the classic prisoner’s dilemma. If you have had a class on game theory, you will be well aware of this concept. It forms the basis of many TV game shows. The prisoner’s dilemma was illustrated in Truman Capote’s book, “In Cold Blood” concerning the 1959 robbery of a Kansas farmhouse by Perry Smith and Dick Hickock, who murdered their victims in order to eliminate the witnesses. After the men were captured, the police interrogated them separately. To get a confession, the police offered the men a reduced sentence for cooperating. Failure to cooperate would result in a death penalty charge for both.
In the prisoner’s dilemma, if both parties cooperate they are mildly punished; if one betrays another, one is severely punished while the other goes free; and if both betray one-another, both are moderately punished. Can you think of settings where you work in which the organizational structure has created a prisoner’s dilemma? Competition can (but does not necessarily) bring out conflict.
In game theory, there are non-cooperative and cooperative games. A non-cooperative zero-sum game has a definite winner and loser. For one to win, one must lose. We often think of politicking as an element of that. A cooperative game is where everyone who plays is better off for having played than not having played the game. That is not to say that everyone is equally well off, but simply better off than they were before playing. Hence, even in a cooperative game, some people will likely benefit more than others.
Instructions
Review in your textbook, the Big Five personality dimensions, pp. 82–84, and then consider the 3.1 Personality Insights inventory, pp. 89–91
Select four or five friends, coworkers, or family members and have them take the personality inventory
Plan and play a game with the participants
Write a 5-10 page paper that addresses the assignment questions below
As you plan and play your game, you will negotiate the type of game you want to play and your role in it. Strive to determine some personal characteristics of the game participants a head of time, or by observing them. Consider how the personal characteristics of the individuals in the game manifest themselves in the informal roles they assume during the planning and execution of the game.
For the purpose of this assignment, you will want both a cooperative and a competitive element. To do that, you can form several groups to compete and cooperate with each other, or you can have individuals in one group compete and cooperate. You can use rewards and/or punishments to create the competitive/cooperative motivations.
Evaluation: When groups are formed, we want to consider how organizational structures, processes, and situations impact on group motivation, politics, and goals achievement. Alignment of all of these structural, personal, and interpersonal components will help to ensure that the group will meld into a team. A defining feature of teamwork (versus group work) is cooperation!
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One of the factors that affect cooperation is conflict. Conflict is defined as when someone perceives that his/her interests are opposed or negatively impacted by another. Conflict can at times produce positive results depending on the basis for the conflict and how the conflict is handled (functional conflict). The worst kind of dysfunctional conflict produces betrayal.
Note that team performance can be observed in how well the team coordinates their interdependencies, works efficiently, communicates, and accomplishes their mission. Consequently, as you implement your game, assess your players based on these factors and the informal roles they play.
After you have played the game, reflect on the personality assessments your participants took, and then consider how they planned and played the game.
Write a (5- 10) page analysis to address the following questions:
1. How well did the personality assessments reflect in the behaviors participants displayed during the game?
2. What do these assessments tell us about how we perceive ourselves versus how others perceive us?
3. What informal roles did participants assume during the game, and were they different from the planning portion from the playing portion of the exercise?
4. What did I learn about myself? For example, did the exercise show that you have characteristic ways of relating to others that are distinctive, or similar, to those the others? Did the exercise show that in a particular type of situation you acted in a particular way, or that when others acted in a particular way, you felt happy or anxious or angry, etc.?
5. What did I learn about someone else in the exercise? Did you see something new about them, such as “they seemed more capable than I imagined,” or “inattentive when things were stressful?”
6. In playing your game, what could you have done to increase cooperative behaviors?
7. Based on your game experience, what are some of the key factors involved in gaining cooperation from people in a business setting?
8. How would you go about getting cooperation from a “difficult” co-worker? Give an example or scenario.
The big 5 personality dimensions are: extroversion, emotional stability, agreeableness, conscientiousness and openness to experience.
Extroversion includes traits such as assertiveness, sociability, activeness and gregariousness. These individuals high in extroversion enjoy interaction and tend to gravitate towards a good deal of social interaction; this allows them to perform well in sales and managerial jobs. Therefore, they are associated with job performance of managers and sales persons, and training proficiency.
Emotional stability traits include the ability to be calm, serene, relaxed and secure. Individuals with low emotional stability tend to be negative, vulnerable, nervous, depressed and angry. The work behavior associated with high emotional stability is motivation and job satisfaction, while the association with low emotional stability is low levels of employee motivation.
The agreeableness personality dimension includes being courteous, forgiving, cooperative and trusting. Therefore, individuals high in agreeableness are associated with being effective team players and exceeding at jobs requiring developing and maintaining good interpersonal relationship.
Conscientiousness traits include the tendency to be dependable, organized, thorough and responsible. This personality dimension is highly valued by organization and of the Big 5 dimensions; it is most closely linked to job performance. Work behaviors associated with individuals who exhibit high conscientiousness are: better job performance across most occupations, perseverance, hard working, retention, attendance, higher levels of motivation, job satisfaction and fewer counterproductive behaviors.
Openness to experience reflects the extent to which an individual has broad interest and willing to take risks. These individuals are curious, broad-minded, creative, imaginative and intelligent. The work behavior associated with this personality dimension is training proficiency
Personality inventories (traits as causes):
Self report ? a series of answers to a questionnaire that asks people to indicate the extent to which a statement or adjective describes their own behavior or mental state.
Actuarial method ? used to gauge personality even when the question being asked isn?t related to the characteristic being measured ? bases of the Minnesota multiphasic personality inventory (MMPI-2) ? well researched clinical questionnaire used to asses personality and psychological problems (500 descriptive statements) also include validity scores (faking answers)
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