Choose a film scene on YouTube that is between two and four minutes in length. The MOVIECLIPS YouTube channel, found athttp://www.youtube.com/user/movieclips, is a great place to look. You should try to find a scene that is of particular interest in terms of image track, sound track, and image/sound track interaction. The image track should have at least 20 shots and the sound track should contain all three sound elements: dialogue, sound effects, and music. The sound track should also contain diegetic and nondiegetic sounds. Note: you must find a clip that we have not discussed in class, and that is not discussed in the textbook.
Step 2:
Research the context of the scene: learn the story, plot, setting and characters. It would be best if you could watch the entire film to listen for any reoccurring themes/leitmotifs that may be present in the scene you have selected.
Step 3:
Make an analysis chart that lists image and sound track elements by shot (see my example, “Faramir’s Sacrifice”). Your list should include the following categories: shot time (ex. 00:01), shot type (ex. MCU), shot detail (ex. character #1 (eating a sandwich)), shot comments (ex. slow motion, panning from right to left; bright lights on character #1, dark colors shrouding the sandwich, etc…), sound type (ex. Dia., FX, DM, or NDM), sound detail (character 1 Dia. + tomato explosion FX), sound comments (ex. exaggerated reverb sound on sword, nondiegetic music accompanies diegetic singing, people are talking but there is no dialogue sound, etc…). Within the sound detail category, you should also indicate whether the sounds are onscreen (on) or offscreen (off). Within the comments sections, you should comment on image/sound interaction, image transitions, and sound transitions (you might find it easier to create additional categories for these comments).
Step 4:
Synthesize your analysis in short essay form. In the first paragraph, you should describe the context of the scene, including a description/summary of the film story, plot, setting, and characters (DO NOT COPY THIS FROM IMDB – copying from the internet is plagiarism. In accordance with our class policies, plagiarism will result in a failing grade for the course.) Paragraph two should describe the image track. Paragraph three should describe the sound track. Paragraph four should describe the relationship between the image and sound track elements. For paragraphs two through four, you should reference the comments sections on your analysis chart.
Step 5:
Submit a .pdf or .doc file on ANGEL that contains your analysis chart and essay (further instructions for project submission will follow). On both documents, please include your full name and a link to the film clip you used.
LET me know if you can do that. i need it in 3hours.
Attachments:
The Return of the King (2003)
“Sacrifice of Faramir”
http://www.youtube.com/watch?v=jt-mkedqwVg
IMAGE TRACK———————————————————————————————————————| SOUND TRACK——————————————————————————————————————————————————————|
Time Shot Details! ! Comments!! ! ! ! Sound! ! Details! ! ! Comments
00:00 MS Denethor (D) Setting 1 = Castle, side shot at table! ! Dia.! ! D Dia. (on)!! ! No music or ambient sound, just dialogue, breaths, eating sounds
00:02 MCU Pippen (P)! ! camera slowly panning to right! ! ! Dia.! ! P Dia. (on)
00:09 MS P + D! ! still camera, D in foreground, P in background!! Dia. + FX! ! P Dia. (on) + D Eating (on) “great halls” has more reverb (camera in MS), offscreen eating sounds
00:17 MCU P ! ! D appears out of focus at right, P is glares at him on “evil” Dia. + FX! ! P Dia. (on) + D Eating (off) “evil times” less reverb, close sound matches MCU shot, offscreen eating sounds
00:19 MS D! ! side shot! ! ! ! ! Dia. ! ! D Dia (on)
00:24 CU D! ! D glares at P! ! ! ! FX + Dia! ! D Breath/Mouth + D Dia. (on! !
00:27 MCU P! ! ! ! ! ! ! FX! ! D Chewing (off)
00:30 CU D ! ! D bites tomato! ! ! ! FX! ! D Tomato explosion (on) Overly resonant/close-mic tomato; foreshadows splattering of people in battle?
00:32 MCU P ! ! ! ! ! ! ! FX! ! D Chewing!! ! Offscreen chewing
00:34 CU D ! ! D bites chicken! ! ! ! FX! ! !
00:36 MCU P! ! ! ! ! ! ! FX! ! D Food sounds! ! Offscreen D food “splat” is again overly resonate, matches P inhale, or startles P
! ! ! ! ! ! ! ! ! DM! ! P singing! ! ! Chewing sound stop
00:44 MS Horses (H) !! H charging (slow motion), bright colors, sun in sky DM + FX! ! P singing (offs) + H running Low rumble of horses, singing becomes distant with reverb/lower volume
00:46 MS H + Soldiers (S) H charging !! ! ! ! FX! ! H charging!! ! Horse whinnying/running
00:48 LS Orcs (O)! ! Grey colors, dark sky, still shot! ! ! DM! ! P singing (off)! ! indistinguishable sound effects?
00:50 LS H ! ! ! ! ! ! ! DM + FX! ! P singing (off)+ H charging
00:52 LS O! ! ! ! ! ! ! DM + NDS? P singing (off) + subtle sounds Slight breath or cymbal sound on shot of Orcs
00:54 CU D! ! Shot from straight ahead! ! ! FX! ! D eating
00:56 CU Faramir (F) Blurry soldiers in BG, camera pans up, sword (slow) DM + FX! ! P singing (off) + sword sound A lot of reverberation on the sword
00:58 MCU F ! ! Pointing sword with mouth open (yelling?)! ! DM + FX! ! P singing (off)+ charging sounds F clearly shouts “charge” but we don’t hear him
01:01 MCU P ! ! Camera pans right around P! ! ! DM ! ! P singing (onscreen) ! ! Voice only, a lot of reverb on “edge of night,” strings enter?
01:04 ELS H + S! ! Charging (slow motion), birds-eye view, pan left FX! ! H charging!! ! Reverb of voice overlaps into shot, lower volume of horse gallops matches ELS
01:07 CU O ! ! Aiming bows (regular speed)! ! ! DM + FX! ! P singing (off) + bow sounds (on)
01:09 LS O ! ! Many aiming bows! ! ! ! DM + FX! ! P singing (off) + bow sounds (on)
01:10 MS F ! ! Raising sword (slow motion)! ! ! DM + FX + NDM P singing (off) + horses (on) + stringsHorse sounds, NDG sneaks in to the sound track (strings)
01:12 ECU D! ! Meat breaking! ! ! ! NDG + FX! ! Strings + meat (off)! ! Unusually loud, resonant, snapping of meat sound
01:13 MS H + S! ! Image track looks slower ! ! ! DM + NDM + FX P singing (off) + strings + horses (on)
01:18 MCU O! ! Pulling back bow (regular speed)! ! ! DM + NDM + FX P singing (off) + strings + bows (on)
01:21 CU Arrow! ! ! ! ! ! ! DM + NDM + FX P singing + strings +
01:22 CU D ! ! Chewing! ! ! ! ! NDG + FX Strings + chewing (on)
01:23 CU Aiming! ! ! ! ! ! ! NDG! ! Strings! ! ! No sound effects on Orc aiming bow shot, strings seem to be taking over
01:25 LS H + S ! ! ! ! ! ! ! DM + NDM + FX P singing (off) + strings + horses (on)NDG intensifies (louder, more notes, more dissonant, higher notes)
01:28 CU F! ! Face in mask (very slow motion)! ! ! DM + NDM + FX P singing (on) + strings + horses (off)
01:31 MCU P! ! ! ! ! ! ! DM + NDM!! P singing + strings
01:34 MCU O! ! Shouts “fire!”! ! ! ! DM + NDM!! P singing (off) + strings!! O shouts “fire,” but we only hear P and NDG
01:35 CU O ! ! Shoots arrow ! ! ! ! FX + NDM! ! arrows (on) + strings
01:35 CU O ! ! Shoots arrow ! ! ! ! FX! ! arrows (on)!! ! Bow/arrow sound effects overcome NDG, all music stops
01:36 LS O ! ! Shooting arrows ! ! ! ! FX! ! arrows (on)!! ! Sound of arrows pans from left to right, as if they are flying by our heads
01:37 MS O! ! Wide angle shot! ! ! ! FX! ! arrows (on)
01:38 CU D ! ! Hard cut to mouth dripping with blood! ! FX ! ! D chewing (on)! ! Chewing sounds only (all else stops), very loud/resonate, dramatic pause
01:39 MCU P ! ! ! ! ! ! ! DM ! ! P singing (on)! ! After a silence, P sings “fade” with all reverb out, very personal/intimate sounding
01:45 MS D ! ! Side shot! ! ! ! ! NDM + FX !! Full orchestra + chewing NDG orchestra picks up tune, chewing still loud resonant
01:48 MCU P! ! P crying! ! ! ! ! NDM + FX! ! Full orch + chewing/crying! !
01:54 MCU Old Man! ! New Scene!! ! ! ! NDM continues Full orch! ! ! This is a sound link; NDM ties together two discontinuous spaces








Jermaine Byrant
Nicole Johnson



